This years Horizon report is out. If you are not familiar with the Horizon report it is a document put out by the New Media Consortium each year that looks at what technology is on the horizon. It looks at trends in education and what technologies are up and coming.
The report does not just list toys that will be in the classroom in the next 10 years, it identifies shifts in education. This is important for all of us to be aware of. The topics in the Horizon report are perfect for starting discussions in our PLC’s going into the next school year.
Click here to view the full report. Download the PDF to share with your colleagues.
I am very honored to have been on the expert panel to be part of the process.
Key Trends Accelerating Educational Technology Adoption in Schools
Fast Trends: Driving educational technology adoption in schools over the next one to two years
Rethinking the Roles of Teachers
Shift to Deeper Learning Approaches
Mid-Range Trends: Driving educational technology adoption in schools within three to five years
Increasing Focus on Open Educational Resources
Increasing Use of Hybrid Learning Designs
Long-Range Trends: Driving educational technology adoption in schools in five or more years
Rapid Acceleration of Intuitive Technology
Rethinking How Schools Work
Significant Challenges Impeding Educational Technology Adoption in Schools
Solvable Challenges: Those that we understand and know how to solve
Creating Authentic Learning Opportunities
Integrating Personalized Learning
Difficult Challenges: Those that we understand but for which solutions are elusive
Complex Thinking and Communication
Safety of Student Data
Wicked Challenges: Those that are complex to even define, much less address
Competition from New Models of Education
Keeping Formal Education Relevant
Important Developments in Technology for Schools
Time-to-Adoption Horizon: One Year or Less
BYOD
Cloud Computing
Time-to-Adoption Horizon: Two to Three Years
Games and Gamification
Learning Analytics
Time-to-Adoption Horizon: Four to Five Years
The Internet of Things
Wearable Technology